Experimental: this API is experimental and might be changed or removed in the future.

BoundedPlane.GetCorners

매뉴얼로 전환
public void GetCorners (out Vector3 p0, out Vector3 p1, out Vector3 p2, out Vector3 p3);

파라미터

p0The vertex of the first corner.
p1The vertex of the second corner.
p2The vertex of the third corner.
p3The vertex of the fourth corner.

설명

Outputs four points, in device space, representing the four corners of the plane. The corners are in clockwise order.

"Clockwise" winding means the plane's four vertices p0, p1, p2, and p3 rotate clockwise around the plane's center. Viewing the plane from a perspective where the vertices appear in this order would be considered the "front" of the plane. The cross product Vector3.Cross(p1 - p0, p3 - p0) will be in the same direction as BoundedPlane.Normal.

Meshes also use clockwise winding.