PointerInputModule.DeselectIfSelectionChanged

매뉴얼로 전환
protected void DeselectIfSelectionChanged (GameObject currentOverGo, EventSystems.BaseEventData pointerEvent);

파라미터

currentOverGoThe GameObject the pointer is currently over.
pointerEventCurrent event data.

설명

Deselect the current selected GameObject if the currently pointed-at GameObject is different.