clip | The clip being played. |
volumeScale | The scale of the volume (0-1). |
Plays an AudioClip, and scales the AudioSource volume by volumeScale.
For more information on how this method differs from AudioSource.Play, see AudioSource.
using UnityEngine; using System.Collections;
[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip impact; AudioSource audioSource;
void Start() { audioSource = GetComponent<AudioSource>(); }
void OnCollisionEnter() { audioSource.PlayOneShot(impact, 0.7F); } }
See Also: AudioSource.Play.