Base class for texture handling. Contains functionality that is common to both Texture2D and RenderTexture classes.
| currentTextureMemory | The amount of memory currently being used by textures. | 
| desiredTextureMemory | This amount of texture memory would be used before the texture streaming budget is applied. | 
| nonStreamingTextureCount | Number of non-streaming textures. | 
| nonStreamingTextureMemory | Total amount of memory being used by non-streaming textures. | 
| streamingMipmapUploadCount | How many times has a texture been uploaded due to texture mipmap streaming. | 
| streamingRendererCount | Number of renderers registered with the texture streaming system. | 
| streamingTextureCount | Number of streaming textures. | 
| streamingTextureDiscardUnusedMips | Force the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded. | 
| streamingTextureForceLoadAll | Force streaming textures to load all mipmap levels. | 
| streamingTextureLoadingCount | Number of streaming textures with mipmaps currently loading. | 
| streamingTexturePendingLoadCount | Number of streaming textures with outstanding mipmaps to be loaded. | 
| targetTextureMemory | The amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete. | 
| totalTextureMemory | The total amount of memory that would be used by all textures at mipmap level 0. | 
| anisoLevel | Anisotropic filtering level of the texture. | 
| dimension | Dimensionality (type) of the texture (Read Only). | 
| filterMode | Filtering mode of the texture. | 
| height | Height of the texture in pixels. (Read Only) | 
| imageContentsHash | The hash value of the Texture. | 
| isReadable | Returns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable. | 
| mipMapBias | Mip map bias of the texture. | 
| updateCount | This counter is incremented when the texture is updated. | 
| width | Width of the texture in pixels. (Read Only) | 
| wrapMode | Texture coordinate wrapping mode. | 
| wrapModeU | Texture U coordinate wrapping mode. | 
| wrapModeV | Texture V coordinate wrapping mode. | 
| wrapModeW | Texture W coordinate wrapping mode for Texture3D. | 
| GetNativeTexturePtr | Retrieve a native (underlying graphics API) pointer to the texture resource. | 
| IncrementUpdateCount | Increment the update counter. | 
| SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. | 
| SetStreamingTextureMaterialDebugProperties | Uploads additional debug information to materials using textures set to stream mip maps. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the GameObject. | 
| Destroy | Removes a gameobject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |