bool
Returns true
if expected and actual objects are equal, else false
.
Compares the actual and expected Vector4 objects for equality.
As shown in the example, this method will be called by NUnit
when we use it with constraints.
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools.Utils;
[TestFixture]
public class Vector4Test { [Test]
public void Vector4EqualityTest() { //Custom error 10e-6f
var actual = new Vector4(0, 0, 1e-6f, 1e-6f);
var expected = new Vector4(1e-6f, 0f, 0f, 0f);
var comparer = new Vector4EqualityComparer(10e-6f);
Assert.That(actual, Is.EqualTo(expected).Using(comparer));
//Default error 0.0001f
actual = new Vector4(0.01f, 0.01f, 0f, 0f);
expected = new Vector4(0.01f, 0.01f, 0f, 0f);
Assert.That(actual, Is.EqualTo(expected).Using(Vector4EqualityComparer.Instance)); } }