public Matrix4x4 GetMatrix (string name);
public Matrix4x4 GetMatrix (int nameID);


nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.


Get a named matrix value from the shader.

This is mostly used with custom shaders that need extra matrix parameters. Matrix parameters are not exposed in the material inspector, but can be set and queried with SetMatrix and GetMatrix from scripts.

See Also: SetMatrix, Materials, ShaderLab documentation, Shader.PropertyToID.