public static void DrawFrustum (Vector3 center, float fov, float maxRange, float minRange, float aspect);


centerThe apex of the truncated pyramid.
fovVertical field of view (ie, the angle at the apex in degrees).
maxRangeDistance of the frustum's far plane.
minRangeDistance of the frustum's near plane.
aspectWidth/height ratio.


Draw a camera frustum using the currently set Gizmos.matrix for it's location and rotation.