AssetBundleRecompressOperation

class in UnityEngine

/

다음으로부터 상속:AsyncOperation

매뉴얼로 전환

설명

Asynchronous AssetBundle recompression from one compression method and level to another.

변수

humanReadableResultA string describing the recompression operation result (Read Only).
inputPathPath of the AssetBundle being recompressed (Read Only).
outputPathPath of the resulting recompressed AssetBundle (Read Only).
resultResult of the recompression operation.
successTrue if the recompress operation is complete and was successful, otherwise false (Read Only).

상속된 멤버

변수

allowSceneActivationAllow Scenes to be activated as soon as it is ready.
isDoneHas the operation finished? (Read Only)
priorityPriority lets you tweak in which order async operation calls will be performed.
progressWhat's the operation's progress. (Read Only)

Events

completedEvent that is invoked upon operation completion. An event handler that is registered in the same frame as the call that creates it will be invoked next frame, even if the operation is able to complete synchronously. If a handler is registered after the operation has completed and has already invoked the complete event, the handler will be called synchronously.