AnimatorUtility.DeoptimizeTransformHierarchy

매뉴얼로 전환
public static void DeoptimizeTransformHierarchy (GameObject go);

파라미터

goGameObject to Deoptimize.

설명

This function will recreate all transform hierarchy under GameObject.

A call to this function at runtime will re-initialize the animator.

See Also: AnimatorUtility.OptimizeTransformHierarchy, Animator.hasTransformHierarchy.