Texture3DConstructor

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public Texture3D (int width, int height, int depth, TextureFormat textureFormat, bool mipChain);

파라미터

widthWidth of texture in pixels.
heightHeight of texture in pixels.
depthDepth of texture in pixels.
formatTexture data format.
mipmapShould the texture have mipmaps?

설명

Create a new empty 3D Texture.

3D textures can be thought of as a box of pixels, with width, height and depth. Note that large textures can consume a lot of memory, for example a 1024x512x256 texture with TextureFormat.ARGB32 format and no mipmaps will consume 512MB of memory.

See Also: SetPixels, SetPixels32, Apply functions.