|src||The resource to read the data from.|
|size||Size in bytes of the data to be retrieved from the ComputeBuffer.|
|offset||Offset in bytes in the ComputeBuffer.|
|mipIndex||The index of the mipmap to be fetched.|
|dstFormat||The target TextureFormat of the data. Conversion will happen automatically if format is different from the format stored on GPU.|
|x||Starting X coordinate in pixels of the Texture data to be fetched.|
|y||Starting Y coordinate in pixels of the Texture data to be fetched.|
|z||Start Z coordinate in pixels for the Texture3D being fetched. Index of Start layer for TextureCube, Texture2DArray and TextureCubeArray being fetched.|
|depth||Depth in pixels for Texture3D being fetched. Number of layers for TextureCube, TextureArray and TextureCubeArray.|
|width||Width in pixels of the Texture data to be fetched.|
|height||Height in pixels of the Texture data to be fetched.|
|callback||A delegate System.Action called once the request is fullfilled. The done request is passed as parameter to the System.Action.|
Adds an asynchonous GPU readback request command to the command buffer.
See Also: AsyncGPUReadback.Request.