Method group is Obsolete

NetworkServer.SpawnWithClientAuthority

매뉴얼로 전환
Obsolete public static bool SpawnWithClientAuthority (GameObject obj, GameObject player);
Obsolete public static bool SpawnWithClientAuthority (GameObject obj, NetworkConnection conn);
Obsolete public static bool SpawnWithClientAuthority (GameObject obj, NetworkHash128 assetId, NetworkConnection conn);

파라미터

objThe object to spawn.
playerThe player object to set Client Authority to.
assetIdThe assetId of the object to spawn. Used for custom spawn handlers.
connThe connection to set Client Authority to.

반환

bool True if the object was spawned.

설명

This spawns an object like NetworkServer.Spawn() but also assigns Client Authority to the specified client.

This is the same as calling NetworkIdentity.AssignClientAuthority on the spawned object.

using UnityEngine;
using UnityEngine.Networking;

class TestBehaviour : NetworkBehaviour { public GameObject otherPrefab; [Command] public void CmdSpawn() { GameObject go = (GameObject)Instantiate(otherPrefab, transform.position + new Vector3(0, 1, 0), Quaternion.identity); NetworkServer.SpawnWithClientAuthority(go, connectionToClient); } }