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otherThe other Collider2D involved in this collision.


Sent when another object leaves a trigger collider attached to this object (2D physics only).

Further information about the other collider is reported in the Collider2D parameter passed during the call.

Note: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

See Also: Collider2D class, OnTriggerEnter2D, OnTriggerStay2D.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public bool characterInQuicksand;

void OnTriggerExit2D(Collider2D other) { characterInQuicksand = false; } }