Experimental: this API is experimental and might be changed or removed in the future.

VisualEffect.SetMesh

매뉴얼로 전환
public void SetMesh (int nameID, Mesh m);
public void SetMesh (string name, Mesh m);

파라미터

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.
mThe new mesh value.

설명

Sets a named mesh value.

Automatically changes overridden state for this property to true.