Experimental: this API is experimental and might be changed or removed in the future.

AssetImporterEditor.OnEnable

매뉴얼로 전환
public void OnEnable ();

설명

This function is called when the object is loaded.

using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;

public class ExampleScript : AssetImporterEditor { public override void OnEnable() { base.OnEnable(); Debug.Log("editor was enabled"); } }

OnEnable cannot be a co-routine.