public bool Raycast (Ray ray, out RaycastHit hitInfo, float maxDistance);


rayThe starting point and direction of the ray.
hitInfoIf true is returned, hitInfo will contain more information about where the collider was hit.
maxDistanceThe max length of the ray.


bool True when the ray intersects the collider, otherwise false.


Casts a Ray that ignores all Colliders except this one.

See Also: RaycastHit.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Collider coll;

void Start() { coll = GetComponent<Collider>(); }

void Update() { // Move this object to the position clicked by the mouse. if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit;

if (coll.Raycast(ray, out hit, 100.0f)) { transform.position = ray.GetPoint(100.0f); } } } }