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public Rect (float x, float y, float width, float height);


xThe X value the rect is measured from.
yThe Y value the rect is measured from.
widthThe width of the rectangle.
heightThe height of the rectangle.


Creates a new rectangle.

using UnityEngine;

public class RectExample : MonoBehaviour { void Start() { Rect rect = new Rect(0, 0, 10, 10);

// prints: (x:0, y:0, width:10, height:10) Debug.Log(rect); } }

Note: Rect represents an abstract rectangle, and can be used in a variety of situations. As such, Rects don't have an explicit top, bottom, left or right. For example, Y values in Camera space are measured from the bottom of the screen, but Y values in Editor GUI space are measured from the top of the window, therefore whether the Y value of a Rect is its "top" or "bottom" will vary depending on where you use the Rect value. You can refer to the corners by using Rect.min and Rect.max.

public Rect (Vector2 position, Vector2 size);


positionThe position of the minimum corner of the rect.
sizeThe width and height of the rect.


Creates a rectangle given a size and position.

This form of the constructor is convenient when you are already working with Vector2 values.