class in UnityEngine.Networking매뉴얼로 전환
A Custom Attribute that can be added to member functions of NetworkBehaviour scripts, to make them only run on clients.
A [Client] method returns immediately if NetworkClient.active is not true, and generates a warning on the console. This attribute can be put on member functions that are meant to be only called on clients. This would redundant for [ClientRPC] functions, as being client-only is already enforced for them.