public void SetTextureScale (string name, Vector2 value);
public void SetTextureScale (int nameID, Vector2 value);


nameIDProperty name ID, use Shader.PropertyToID to get it.
nameProperty name, e.g. "_MainTex".
valueTexture placement scale.


Sets the placement scale of texture propertyName.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float scrollSpeed = 0.5F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { float scaleX = Mathf.Cos(Time.time) * 0.5F + 1; float scaleY = Mathf.Sin(Time.time) * 0.5F + 1; rend.material.SetTextureScale("_MainTex", new Vector2(scaleX, scaleY)); } }