public void SetTextureOffset (string name, Vector2 value);
public void SetTextureOffset (int nameID, Vector2 value);


nameIDProperty name ID, use Shader.PropertyToID to get it.
nameProperty name, for example: "_MainTex".
valueTexture placement offset.


Sets the placement offset of texture propertyName.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float scrollSpeed = 0.5F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { float offset = Time.time * scrollSpeed; rend.material.SetTextureOffset("_MainTex", new Vector2(offset, 0)); } }