public void AddRelativeForce (Vector2 relativeForce, ForceMode2D mode= ForceMode2D.Force);


relativeForceComponents of the force in the X and Y axes.
modeThe method used to apply the specified force.


Adds a force to the rigidbody2D relative to its coordinate system.

The force is specified as two separate components in the X and Y directions (there is no Z direction in 2D physics). The object will be accelerated by the force according to the law force = mass x acceleration - the larger the mass, the greater the force required to accelerate to a given speed.

See Also: AddForceAtPosition, AddTorque, mass, velocity, AddForce, ForceMode2D.