public void DrawRenderer (Renderer renderer, Material material, int submeshIndex= 0, int shaderPass= -1);

파라미터

rendererRenderer to draw.
materialMaterial to use.
submeshIndexWhich subset of the mesh to render.
shaderPassWhich pass of the shader to use (default is -1, which renders all passes).

설명

Add a "draw renderer" command.

See Also: DrawMesh.