public static bool BlendCubemap (Texture src, Texture dst, float blend, RenderTexture target);

파라미터

srcCubemap to blend from.
dstCubemap to blend to.
blendBlend weight.
targetRenderTexture which will hold the result of the blend.

반환

bool Returns trues if cubemaps were blended, false otherwise.

설명

Utility method to blend 2 cubemaps into a target render texture.