|point1||The center of the sphere at the |
|point2||The center of the sphere at the |
|radius||The radius of the capsule.|
|direction||The direction into which to sweep the capsule.|
|results||The buffer to store the hits into.|
|maxDistance||The max length of the sweep.|
|layermask||A Layer mask that is used to selectively ignore colliders when casting a capsule.|
|queryTriggerInteraction||Specifies whether this query should hit Triggers.|
int The amount of hits stored into the buffer.
Casts a capsule against all colliders in the scene and returns detailed information on what was hit into the buffer.
Like Physics.CapsuleCastAll, but generates no garbage.