public void StartMessage (short msgType);


msgTypeMessage type.


This begins a new message, which should be completed with FinishMessage() once the payload has been written.

using UnityEngine;
using UnityEngine.Networking;

public class ExampleScript : MonoBehaviour { void Start() { short myMsgType = 444;

NetworkWriter writer = new NetworkWriter(); writer.StartMessage(myMsgType); writer.Write("test data"); writer.FinishMessage(); } }

See NetworkWriting for another code example.