Version: 2017.2

Packer.RebuildAtlasCacheIfNeeded

매뉴얼로 전환
public static void RebuildAtlasCacheIfNeeded (BuildTarget target, bool displayProgressBar= false, Sprites.Packer.Execution execution= Execution.Normal);

설명

Rebuilds the Sprite atlas cache.

If Sprite atlas files are available, they will be remapped.