Version: 2017.2
public static void SetClientReady (Networking.NetworkConnection conn);


conn The connection of the client to make ready.


Sets the client to be ready.

When a client has signaled that it is ready, this method tells the server that the client is ready to receive spawned objects and state synchronization updates. This is usually called in a handler for the SYSTEM_READY message. If there is not specific action a game needs to take for this message, relying on the default ready handler function is probably fine, so this call wont be needed.