Version: 2017.2
public static void SendBytesToPlayer (GameObject player, byte[] buffer, int numBytes, int channelId);


player The player to send the bytes to.
buffer Array of bytes to send.
numBytes Size of array.
channelId Transport layer channel id to send bytes on.


This sends an array of bytes to a specific player.

This bypasses the usual serialization and message structures, allowing raw bytes to be send to a player. The contents will be processed as a message on the client of the player, so it must be structured properly.