Version: 2017.2
Experimental: this API is experimental and might be changed or removed in the future.

RenderPipelineAsset.GetDefaultParticleMaterial

매뉴얼로 전환
public Material GetDefaultParticleMaterial ();

반환

Material Default material.

설명

Return the default particle Material for this pipeline.

This is used whenever a ParticleSystem is created in the Editor.