Version: 2017.2

Collider2D.OnCollisionStay2D(Collision2D)

매뉴얼로 전환

파라미터

other The Collision2D data associated with this collision.

설명

Sent each frame where a collider on another object is touching this object's collider (2D physics only).

Further information about the objects involved is reported in the Collision2D parameter passed during the call.

Notes: Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

See Also: Collision2D class, OnCollisionEnter2D, OnCollisionExit2D.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float rechargeRate = 10.0F; public float batteryLevel; void OnCollisionStay2D(Collision2D coll) { if (coll.gameObject.tag == "RechargePoint") batteryLevel = Mathf.Min(batteryLevel + rechargeRate * Time.deltaTime, 100.0F); } }