Version: 2017.1
public XR.WSA.WorldAnchor LockObject (string id, GameObject go);

파라미터

id The identifier for the WorldAnchor to load and apply to the GameObject.
go The GameObject to apply the WorldAnchor to. If the GameObject already has a WorldAnchor, it will be updated.

반환

WorldAnchor The loaded WorldAnchor or null if the id does not map to a WorldAnchor.

설명

Locks the provided GameObject to the world by loading and applying the WorldAnchor from the TransferBatch for the provided id.