public int GetContacts (ContactPoint2D[] contacts);

파라미터

contacts An array of ContactPoint2D used to receive the results.

반환

int Returns the number of contacts placed in the contacts array.

설명

Retrieves all contact points for all of the collider(s) attached to this rigidbody.

When retrieving contacts, you should ensure that the provided array is large enough to contain all the contacts you are interested in. Typically the array would be reused therefore it would be a size to return a reasonable quantity of contacts. This function also means that no allocations occur which means no work is produced for the garbage collector.

See Also: Collider2D.GetContacts and Physics2D.GetContacts.


public int GetContacts (Collider2D[] colliders);

파라미터

colliders An array of Collider2D used to receive the results.

반환

int Returns the number of colliders placed in the colliders array.

설명

Retrieves all colliders in contact with any of the collider(s) attached to this rigidbody.

When retrieving contacts, you should ensure that the provided array is large enough to contain all the contacts you are interested in. Typically the array would be reused therefore it would be a size to return a reasonable quantity of contacts. This function also means that no allocations occur which means no work is produced for the garbage collector.

See Also: Collider2D.GetContacts and Physics2D.GetContacts.


public int GetContacts (ContactFilter2D contactFilter, ContactPoint2D[] contacts);

파라미터

contactFilter The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.
contacts An array of ContactPoint2D used to receive the results.

반환

int Returns the number of contacts placed in the contacts array.

설명

Retrieves all contact points for all of the collider(s) attached to this rigidbody, with the results filtered by the ContactFilter2D.

When retrieving contacts, you should ensure that the provided array is large enough to contain all the contacts you are interested in. Typically the array would be reused therefore it would be a size to return a reasonable quantity of contacts. This function also means that no allocations occur which means no work is produced for the garbage collector.

See Also: Collider2D.GetContacts and Physics2D.GetContacts.


public int GetContacts (ContactFilter2D contactFilter, Collider2D[] colliders);

파라미터

contactFilter The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.
colliders An array of Collider2D used to receive the results.

반환

int Returns the number of colliders placed in the colliders array.

설명

Retrieves all colliders in contact with any of the collider(s) attached to this rigidbody, with the results filtered by the ContactFilter2D.

When retrieving contacts, you should ensure that the provided array is large enough to contain all the contacts you are interested in. Typically the array would be reused therefore it would be a size to return a reasonable quantity of contacts. This function also means that no allocations occur which means no work is produced for the garbage collector.

See Also: Collider2D.GetContacts and Physics2D.GetContacts.