The velocity relative to the rigidbody at the point relativePoint
.
GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return rb.GetRelativePointVelocity(localWheelPos); } }