Returns true when
obj is excluded by the filter and false if otherwise.
Filtering is defined as including or excluding objects based upon a specific condition. Layer mask filtering checks the GameObject.layer and includes it when it is within the layer mask and excludes it if otherwise.
IsFilteringLayerMask returns true when useLayerMask is set to true and the
obj layer mask is not included by layerMask. This indicates the
obj is filtered which means it should be excluded. IsFilteringLayerMask returns false if otherwise.
See Also: useDepth, ::ref:minDepth & maxDepth.