Version: 2017.1

Camera.GetStereoViewMatrix

매뉴얼로 전환
public Matrix4x4 GetStereoViewMatrix (Camera.StereoscopicEye eye);

파라미터

eye Specifies the stereoscopic eye whose view matrix needs to be returned.

반환

Matrix4x4 The view matrix of the specified stereoscopic eye.

설명

Gets the left or right view matrix of a specific stereoscopic eye.

The view matrix will be provided by the VR SDK unless Camera.SetStereoViewMatrix or Camera.SetStereoViewMatrices have been used, in which case this method will return the value given to those methods. You can use Camera.ResetStereoViewMatrices to revert the camera to using view matrices provided by the VR SDK.