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public var uv2: Vector2[];
public Vector2[] uv2;


2 つめのテクスチャの座標

no example available in JavaScript
// Generate planar uv coordinates for the secondary uv set

using UnityEngine;

public class ExampleClass : MonoBehaviour {

void Start () { Mesh mesh = GetComponent<MeshFilter>().mesh; Vector3[] vertices = mesh.vertices; Vector2[] uvs = new Vector2[vertices.Length];

for(int i = 0; i < uvs.Length; i++) uvs[i] = new Vector2(vertices[i].x, vertices[i].z);

mesh.uv2 = uvs; } }

ノート: テクスチャの座標は、外部的にメッシュから修正され、作成されなければなりません。 上のスクリプト例では、UVS を新しい配列として作成し、それから、 テクスチャ座標をその配列に割り当てています。いったん、割り当てが終わったら、 その配列を メッシュ にアサインします。