Experimental: this API is experimental and might be changed or removed in the future.


protected bool OnApplyRevertGUI ();


bool Returns true if the new settings were successfully applied.


Process the 'Apply' and 'Revert' buttons.

This is called by ApplyRevertGUI to place and handle the 'Apply' and 'Revert' buttons.

using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;

public class ExampleScript : AssetImporterEditor { public override void OnInspectorGUI() { // Add custom gui controls here...

ApplyRevertGUI(); }

protected virtual bool OnApplyRevertGUI() { using (new EditorGUI.DisabledScope(!HasModified())) { bool applied; using (new EditorGUI.DisabledScope(!HasModified())) { RevertButton(); applied = ApplyButton("Apply X"); }

bool upgrade = upgradeMaterials; GUIContent genButtonText = HasModified() || upgrade ? Styles.ApplyAndGenerate : Styles.Regenerate;

if (GUILayout.Button(genButtonText)) { bool hasModified = HasModified();

// Apply the changes and generate the materials before importing so that asset previews are up-to-date. if (hasModified) Apply();

if (upgrade) { foreach (var importer in importers) importer.SetMaterialVersionToCurrent(); } GenerateMaterials(); if (hasModified || upgrade) { ApplyAndImport(); applied = true; } } return applied; } } }