WebGL specific player settings.
| compressionFormat | CompressionFormat defines the compression type that the WebGL resources are encoded to. |
| dataCaching | Enables automatic caching of asset data. |
| debugSymbols | Enables generation of debug symbols file in the build output directory. |
| exceptionSupport | WebGL ビルドの例外サポート。 |
| memorySize | WebGL ビルドのメモリサイズ。 MB 単位。 |
| nameFilesAsHashes | Enables using MD5 hash of the uncompressed file contents as a filename for each file in the build. |
| template | Path to the WebGL template asset. |