Version: 5.6
public int playerLimit ;

説明

プレイヤーの最大数を返す

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameName + " max spots: " + element.playerLimit); } } }