2D 物理挙動の衝突に関連した衝突地点に関する詳細
関連項目: Collision2D クラス
| collider | The incoming Collider2D involved in the collision with the otherCollider. |
| enabled | Indicates whether the collision response or reaction is enabled or disabled. |
| normal | 衝突した面の法線 |
| normalImpulse | Gets the impulse force applied at the contact point along the ContactPoint2D.normal. |
| otherCollider | The other Collider2D involved in the collision with the collider. |
| otherRigidbody | The other Rigidbody2D involved in the collision with the rigidbody. |
| point | ワールド座標での二つのコライダーの衝突地点 |
| relativeVelocity | Gets the relative velocity of the two colliders at the contact point (Read Only). |
| rigidbody | The incoming Rigidbody2D involved in the collision with the otherRigidbody. |
| separation | Gets the distance between the colliders at the contact point. |
| tangentImpulse | Gets the impulse force applied at the contact point which is perpendicular to the ContactPoint2D.normal. |