Version: 5.4
public static void SetGlobalVectorArray (string propertyName, Vector4[] values);
public static void SetGlobalVectorArray (int nameID, Vector4[] values);

説明

すべてのシェーダーに適用されるグローバルな Vector 配列プロパティーを設定します

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalVector.