MonoBehaviour.OnCollisionEnter(Collision)

マニュアルに切り替える

パラメーター

other 衝突と関連する Collision データ

説明

この collider/rigidbody は他の collider/rigidbody に触れたときに OnCollisionEnter は呼び出されます。

In contrast to OnTriggerEnter, OnCollisionEnter is passed the Collision class and not a Collider. The Collision class contains information about contact points, impact velocity etc. If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations. Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); } void OnCollisionEnter(Collision collision) { foreach (ContactPoint contact in collision.contacts) { Debug.DrawRay(contact.point, contact.normal, Color.white); } if (collision.relativeVelocity.magnitude > 2) audio.Play(); } }

OnCollisionEnter は関数の中にシンプルな yield 文を使用して、コルーチンにすることができます。