Version: 5.4

説明

深度と法線を組み合わせたテクスチャを生成します

Will generate a screen-space depth and view space normals texture as seen from this camera. Texture will be in RenderTextureFormat.ARGB32 format and will be set as _CameraDepthNormalsTexture global shader property. Depth and normals will be specially encoded, see Camera Depth Texture page for details.

関連項目: Using camera's depth textures, Camera.depthTextureMode.