Version: 5.4
public AudioClip clip ;

説明

再生するデフォルトの AudioClip

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip otherClip; IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>(); audio.Play(); yield return new WaitForSeconds(audio.clip.length); audio.clip = otherClip; audio.Play(); } }