Method group is Obsolete
Use SceneManager.LoadScene

Application.LoadLevel

マニュアルに切り替える
public static void LoadLevel (int index);
public static void LoadLevel (string name);

パラメーター

index 読み込むレベルのインデックス
name 読み込むレベルの名前

説明

その名前やインデックスによってレベルを読み込みます。

Before you can load a level you have to add it to the list of levels used in the game. Use File->Build Settings... in Unity and add the levels you need to the level list there. MonoBehaviour.OnLevelWasLoaded is called on all active game objects after the level has been loaded. See Execution Order of Event Functions for more information regarding the calling sequence once a level is loaded.



Note: Actual level change happens in the beginning of the next frame at the Inititialization stage prior to the first FixedUpdate call (see Execution Order of Event Functions):


- 新しいオブジェクトを初期化します。コールバック(Awake、OnEnable、Start)がスクリプトで呼び出されます。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { Application.LoadLevel("HighScore"); } }