public static function
SmoothDamp(
current:
Vector2,
target:
Vector2,
ref
currentVelocity:
Vector2,
smoothTime: float,
maxSpeed: float = Mathf.Infinity,
deltaTime: float = Time.deltaTime):
Vector2;
public static
Vector2 SmoothDamp(
Vector2 current,
Vector2 target,
ref
Vector2 currentVelocity,
float
smoothTime,
float
maxSpeed = Mathf.Infinity,
float
deltaTime = Time.deltaTime);
public static function
SmoothDamp(
current:
Vector2,
target:
Vector2,
ref
currentVelocity:
Vector2,
smoothTime: float,
maxSpeed: float = Mathf.Infinity,
deltaTime: float = Time.deltaTime):
Vector2;
public static
Vector2 SmoothDamp(
Vector2 current,
Vector2 target,
ref
Vector2 currentVelocity,
float
smoothTime,
float
maxSpeed = Mathf.Infinity,
float
deltaTime = Time.deltaTime);
public static function
SmoothDamp(
current:
Vector2,
target:
Vector2,
ref
currentVelocity:
Vector2,
smoothTime: float,
maxSpeed: float = Mathf.Infinity,
deltaTime: float = Time.deltaTime):
Vector2;
public static
Vector2 SmoothDamp(
Vector2 current,
Vector2 target,
ref
Vector2 currentVelocity,
float
smoothTime,
float
maxSpeed = Mathf.Infinity,
float
deltaTime = Time.deltaTime);