Image を時計回り(true)か、反時計回り(false)で満たすようにするかどうか
Image.type が Image.Type.Filled と Image.fillMethod がラジアルメソッドのどれかに設定されている場合のみ効果をもたらします。
#pragma strict // Required when Using UI elements. public class FillClockwiseScript { public var healthCircle; // Clockwise for the Player, Counter Clockwise for the opponent. function SetHealthDirection(target) { if (target.tag == "Player") { healthCircle.fillClockwise = true; } elseif (target.tag == "Opponent") { healthCircle.fillClockwise = false; } } }
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class FillClockwiseScript : MonoBehaviour {
public Image healthCircle;
// This method sets the direction of the health circle. // Clockwise for the Player, Counter Clockwise for the opponent. void SetHealthDirection (GameObject target) { if (target.tag == "Player") { healthCircle.fillClockwise = true; } else if (target.tag == "Opponent") { healthCircle.fillClockwise = false; } } }