空のメッシュを作成します
// Create a new mesh and assign it to the mesh filter function Start () { var mesh : Mesh = new Mesh (); GetComponent.<MeshFilter>().mesh = mesh; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = new Mesh(); GetComponent<MeshFilter>().mesh = mesh; } }