| computeShader | The ComputeShader to set parameter for. | 
| nameID | The ID of the property name for the constant buffer in shader code. Use Shader.PropertyToID to get this ID. | 
| name | The name of the constant buffer in shaders code. | 
| buffer | The buffer to bind as constant buffer. | 
| offset | The offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0. | 
| size | The number of bytes to bind. | 
Adds a command to set a constant buffer on a ComputeShader.
See ComputeShader.SetConstantBuffer for usage.