| from | ワールド座標でのレイの開始地点 |
| direction | レイの方向 |
| distance | The maximum distance the ray should check for collisions. |
| layerMask | A LayerMask that is used to selectively ignore Colliders when casting a ray. |
| maxHits | The maximum number of Colliders the ray can hit. |
Create a RaycastCommand.
The query is run in the default physics scene.
| physicsScene | The physics scene to run the raycast query in. |
| from | ワールド座標でのレイの開始地点 |
| direction | レイの方向 |
| distance | The maximum distance the ray should check for collisions. |
| layerMask | A LayerMask that is used to selectively ignore Colliders when casting a ray. |
| maxHits | The maximum number of Colliders the ray can hit. |
Create a RaycastCommand.